Return To Orbit

Team:

UI artists
  Diogo Pavan
  Seta Kendir

Environment art
  Juho Salila
Tech Art
  Pedro Borges

These were my first experiences with Unreal Engine, and I aimed to understand how to implement UI in a game while also familiarizing myself with the Blueprint system. Creating diegetic interface elements proved challenging because many standard methods for achieving smooth flow didn’t work as expected with world-projected widgets. While the final result was a significant achievement, each step in the process was difficult. However, every time I got a Blueprint right, it felt incredibly rewarding!

Diogo Pavan
UI Artist