Blog
Environments: Digital and Actual
Lucia Souralaysak, a 3D environment artist at Redhill Games, followed an unconventional path into the industry, using YouTube to build her skills. She values the company’s collaborative culture and diverse projects, which have shaped her growth. For Lucia, a positive work environment is key to enjoying her career.
A Journey Into Animation – Tatiana’s Story
Tatiana Eremich’s journey into animation wasn’t straightforward. Initially working a typical 9-5 job, she pursued her passion by switching careers, facing multiple rejections before finally gaining acceptance into a 3D animation.
8 steps to enhance your portfolio
At the Spring Games Job Fair 2024 in Helsinki, Talent Acquisition Manager Ben Flatt and Art Manager Juho Salila shared expert tips on how to stand out in a competitive job market. Here’s their advice on refining resumes and portfolios to make a lasting impact.
10 tips to improve your CV
In the heart of Helsinki, we were proud to attend the Spring Games Job Fair 2024 which brought together talent from various backgrounds, eager to refine their resumes and portfolios under the guidance of industry experts. Among the attendees were Ben Flatt, our own Talent Acquisition Manager and Juho Salila
Know-How Sessions: Ways in Which Presenting your Passions Helps Professional Development
In our latest installment of blogposts about Redhill company culture, we are discussing our knowledge sharing scheme, whereby volunteer based workshops are organized within the company so that people with specialist knowledge can present it to interested colleagues in one-off sessions. These sessions usually take place either fully online or
Work and Play – How Staying Creative Helps Our Company Be Productive
In this latest installment of blogposts about the company culture here at Redhill we are discussing a new weekly practice at the office called Creative Hour. At the end of every work week, each colleague, both in the office and working remotely can use an hour of their time towards
Confessions of an audio expat: Let your audio designers DESIGN – Robert Carr
DevGAMM | Lisbon 2023 A detailed overview on the best working practices within game audio and how allowing your audio team to design not only benefits the project, but also the entire team. This talk will focus on lessons learned over decades working within AAA game development on multiple engines
Around the World in (Way More Than) 80 Days:
Where do animators come from? In this latest edition of Redhill’s employee blogposts, we ask the question: how far can an interest in Looney Tunes as a child take a person? In the case of Manuel Prata, an animator at Redhill the answer is almost 11,000 kilometers between Portugal and
VFX Artist Maxime Mege-Ythier talks at Games Job Fair Autumn 2023
What Are VATs And How To Get More From Them – Games Job Fair Autumn 2023 We were participating at Games Job Fair Autumn 2023, where our VFX Artist Maxime Mege-Ythier took the stage to deliver a talk. Maxime teaches you how to create/setup Vertex Animation Texture and what you
From Intern to Senior Employee
In this iteration of Redhill’s blogpost series, we are taking a look at its internship scheme from the perspective of someone who completed it; going from being trained by the company in a QA intern role to having a key role in the department that gave them the necessary skills
Know-How Sessions: Ways in Which Presenting your Passions Helps Professional Development
In our latest installment of blogposts about Redhill company culture, we are discussing our knowledge sharing scheme, whereby volunteer based workshops are organized within the company so that people with specialist knowledge can present it to interested colleagues in one-off sessions. These sessions usually take place either fully online or
Work and Play – How Staying Creative Helps Our Company Be Productive
In this latest installment of blogposts about the company culture here at Redhill we are discussing a new weekly practice at the office called Creative Hour. At the end of every work week, each colleague, both in the office and working remotely can use an hour of their time towards
From Intern to Senior Employee
In this iteration of Redhill’s blogpost series, we are taking a look at its internship scheme from the perspective of someone who completed it; going from being trained by the company in a QA intern role to having a key role in the department that gave them the necessary skills
Internships from a Mentor’s Perspective
This latest blogpost is the fourth in a series about Redhill Games’ recently expanded internship program and this time it aims to cover the program from another perspective: that of the mentor. For every intern accepted into the program, the company assigned a seasoned employee to guide them through their
Environment Art Internships
Our latest blogpost detailing the stories of Redhill’s latest generation of interns continues with those of Saara and Tomi, both Environment Art Interns help the Environment team who are working on a Blizzard Entertainment game. Much like many of the other interns we have talked about previously, both Tomi and
Expectations to Reality: Internship at Redhill
The next installment of our miniseries of blogposts about Redhill’s newly overhauled internship program focuses on Niko Gardziella, a Game Programmer Intern and Vilma Oksanen, a UX Design Intern. Since joining the company, Niko has mostly been working on game systems and mechanics and Vilma has been helping Isabella (our
Redhill’s Internship Program
The internship hiring process at Redhill Games has recently been put into overdrive. While the company has hired interns before, it had never established an all-encompassing program for them to be brought in and trained en-masse. Sandra and Olena from the Operations department built the program for both mentors and
Joining Forces with Blizzard on Overwatch 2
We at Redhill Games are excited to reveal the project we have been working on during our collaboration with Blizzard Entertainment! Redhillians have been putting in their best effort with Overwatch 2, working on some exciting new features as well as lots and lots of content, with many more things
Happy International Women’s Day!
In the spirit of this year’s theme — #EmbraceEquity — we have asked our team to share their ideas on how each of us can promote inclusivity and equity in our daily lives. Here are their answers: We hope this video will inspire others to act and build a more
We Are Redhill Games
Tune in for insight into how it all started, where we are right now and where we’re headed in this mini-documentary about Redhill Games.
Environments: Digital and Actual
Lucia Souralaysak, a 3D environment artist at Redhill Games, followed an unconventional path into the industry, using YouTube to build her skills. She values the company’s collaborative culture and diverse projects, which have shaped her growth. For Lucia, a positive work environment is key to enjoying her career.
A Journey Into Animation – Tatiana’s Story
Tatiana Eremich’s journey into animation wasn’t straightforward. Initially working a typical 9-5 job, she pursued her passion by switching careers, facing multiple rejections before finally gaining acceptance into a 3D animation.
Around the World in (Way More Than) 80 Days:
Where do animators come from? In this latest edition of Redhill’s employee blogposts, we ask the question: how far can an interest in Looney Tunes as a child take a person? In the case of Manuel Prata, an animator at Redhill the answer is almost 11,000 kilometers between Portugal and
An unorthodox career path – Kirill’s Story
In this series of videos and blog posts – Redhillians – we will be introducing you to many of the awesome people who form the team here at Redhill Games. As often is the case with career paths when it comes to the gaming industry, not all of them take
A move overseas – Scott’s story
With a big smile on his face, our Senior Environment Artist Scott characterized living in Helsinki, Finland like being in a fairy tale. Listen in on Scott telling more about himself and his life in Finland!
Transitioning industries and countries – Mika’s Story
Mika, our Finance Partner, relocated from Finland to Cyprus when joining us. Check out the video below to learn more about him and his move, as Mika tells us more about his favorite things about Redhill Games, the industry, and of course Cyprus!
Relocating from India to Finland – Safeer’s story
Our Senior Environment Artist Safeer joined us in 2019, when he relocated to Finland to pursue the opportunity to work with game industry veterans and leaders on an interesting project.
Intern-shipping into a gaming career – Bart-Jan’s story
An internship is a great way to get yourself acquainted with the games industry. You learn the ropes, see what goes into making a game, get to apply what you’ve learned in your studies, and gain an opportunity to kickstart a career in what is considered one of the most
8 steps to enhance your portfolio
At the Spring Games Job Fair 2024 in Helsinki, Talent Acquisition Manager Ben Flatt and Art Manager Juho Salila shared expert tips on how to stand out in a competitive job market. Here’s their advice on refining resumes and portfolios to make a lasting impact.
10 tips to improve your CV
In the heart of Helsinki, we were proud to attend the Spring Games Job Fair 2024 which brought together talent from various backgrounds, eager to refine their resumes and portfolios under the guidance of industry experts. Among the attendees were Ben Flatt, our own Talent Acquisition Manager and Juho Salila
Confessions of an audio expat: Let your audio designers DESIGN – Robert Carr
DevGAMM | Lisbon 2023 A detailed overview on the best working practices within game audio and how allowing your audio team to design not only benefits the project, but also the entire team. This talk will focus on lessons learned over decades working within AAA game development on multiple engines
VFX Artist Maxime Mege-Ythier talks at Games Job Fair Autumn 2023
What Are VATs And How To Get More From Them – Games Job Fair Autumn 2023 We were participating at Games Job Fair Autumn 2023, where our VFX Artist Maxime Mege-Ythier took the stage to deliver a talk. Maxime teaches you how to create/setup Vertex Animation Texture and what you
The EM of Leadership – Leadership Day by IGDA Finland 2023
We had the privilege of participating in IGDA’s Leadership Day, where our very own Jinesha Ghandi took the stage to deliver an inspirational talk on ‘The EM of Leadership,’ Check out her presentation about how Empathy and Empowerment are crucial skills for every successful leader.
30 tips and tricks in 30 minutes – Devcom 2023
Our Lead Programmer Otto shared his expertise with attendees of Devcom 2023. Check out his presentation about 30 tips and tricks in 30 minutes below.
Pivot and Prosper – Interview with CEO Matias Myllyrinne
How to build a studio, attract the best talent, lead the team through uncertainty, and what it takes to shift from IP-building to co-development. In this video, Matias Myllyrinne, CEO of Redhill Games, shares the story of Redhill Games and his own game dev story 20 years in the making.
Building a Culture of Regular Playtests – Games Job Fair Autumn 2022
Our QA Lead Pavel delivered a talk at Games Job Fair Autumn 2022 on regular playtesting and how to build a culture to support it.
What to do when the world is closed – Leadership Day by IGDA Finland 2020
Back in September 2020 Katya and Milos shared how Redhill has been influenced by COVID-19 lockdown and work from home and what type of activities we had to support casual communication within the team when we couldn´t meet each other by coffee machine. What to do when the world is
Engines of Creation: Informative vs Instructional Sound – Games Gathering 2022
Senior Sound Designer Rob delivered a talk on informative and instructional sound at the Games Gathering 2022 event in Bratislava, Slovakia. Source: Games Gathering Conference