THE FACILITY
Our latest piece dives into a cinematic environment where realism meets subtle horror. This story-driven scene was meticulously designed with a focus on atmosphere, centering on an intricately crafted examination chair. Using Unreal Engine 5’s virtual camera, we transformed the scene into a short POV film, paired with a moody score that brings it to life. The result? An immersive experience that turns still images into a haunting, cinematic journey.
Team:
Environment Art
Scott Pearce
With the help of
Janne Viitala
Tech Art
Iiro Harra
Lighting
Simo Kettunen
Audio
Vladislav Isaev
I aimed to create a polished scene with an implied backstory and a subtle horror element. Having worked on multiplayer FPS games, I thought it would be interesting to design a smaller scene that emphasized visual storytelling and hinted at a narrative that the audience could piece together. Additionally, I wanted to revisit my high-poly modeling skills and work within a realistic style.
Scott Pearce
Senior Environment Artist
Most of the props in the scene were relatively straightforward to create. However, the examination chair was by far the most time-consuming. That was modelled from photo reference, and had to be made in such a way that mechanically it made sense. It also had to be posed within unreal, so the joint articulations in the chair had to work. As an art asset it also has a lot of details and is the focal piece in the scene and had to look good.
One unique aspect of this project has been the increased collaboration and leadership I’ve taken on. I had a clear concept in mind, and I needed to communicate that vision effectively. I worked closely with our Lighting Artist – Simo Kettunen, providing references to achieve the exact mood and atmosphere I envisioned. I also had to consider directing a short film as part of the project, which wasn’t part of my initial plan but has been a rewarding challenge.
The filmmaking process has been one of the most enjoyable and surprising aspects. Our Art Lead – Iiro Harra suggested using UE5’s virtual camera to create a short, first-person POV film, which immerses the viewer as if they are moving through the environment. Paired with our Audio Designer – Vlad Isaev’s score and sound design, this approach transformed what might have been a collection of still images into something deeply atmospheric, amplifying the narrative I intended to convey.